
Longer be static items, but instead, equipment can now be dynamic and mayįor users using the Item Core plugin and the new Item Scene layout option, Value or customized value (through code). Optimizing equipment can be restricted for certain equipment types, whichĪre better off being decided manually (such as accessories).Įquipment parameters can now to be adjusted through notetags to have a large The other hand, can achieve this through events). Plugin can set it so that the Weapon slot must always have somethingĮquipped and that the player cannot manually leave it empty (the game, on Now, certain equipment types can or cannot be removed. Names would be treated as separate types. Furthermore, equipment types in the past with matching Now,ĭifferent classes can use different setups by simply adding a few notetags Furthermore, the command window has been adjusted to be better fitįor extension plugins in the future that may add commands to the commandĬharacters will no longer have one universal equipment slot setting. Make the main menu scenes look uniform and keep everything familiar for Scene_Equip has been modified to look differently. Introduction This plugin alters various aspects regarding equipment handling.

This plugin is a part of the Yanfly Engine Plugins library.

Place the following plugins below this plugin located in the Plugin Manager if you plan on using them. The following plugins are Extension Plugins that require this plugin as its Parent Plugin. Got errors with your RPG Maker MV plugin? Click here. This is a plugin created for RPG Maker MV.įor help on how to install plugins, click here.įor help on how to update plugins, click here.
